SDL_HINT_GAMECONTROLLERCONFIG

A variable that lets you manually hint extra gamecontroller db entries.

The variable should be newline delimited rows of gamecontroller config data, see SDL_gamepad.h

You can update mappings after SDL is initialized with SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()

This hint should be set before SDL is initialized.

extern (C) nothrow @nogc
enum SDL_HINT_GAMECONTROLLERCONFIG = "SDL_GAMECONTROLLERCONFIG";

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