A variable that lets you manually hint extra gamecontroller db entries.
The variable should be newline delimited rows of gamecontroller config data, see SDL_gamepad.h
You can update mappings after SDL is initialized with SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
This hint should be set before SDL is initialized.
See Source File
A variable that lets you manually hint extra gamecontroller db entries.
The variable should be newline delimited rows of gamecontroller config data, see SDL_gamepad.h
You can update mappings after SDL is initialized with SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
This hint should be set before SDL is initialized.