A variable controlling whether the OpenGL context should be created with EGL.
The variable can be set to the following values: - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). (default) - "1": Use EGL
This hint should be set before SDL is initialized.
See Source File
A variable controlling whether the OpenGL context should be created with EGL.
The variable can be set to the following values: - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). (default) - "1": Use EGL
This hint should be set before SDL is initialized.