A variable controlling how the size of the RIFF chunk affects the loading
of a WAVE file.
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
file) is not always reliable. In case the size is wrong, it's possible to
just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or
corrupt files may slow down the loading process without a reliable
boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
The variable can be set to the following values:
- "force": Always use the RIFF chunk size as a boundary for the chunk
search.
- "ignorezero": Like "force", but a zero size searches up to 4 GiB.
(default)
- "ignore": Ignore the RIFF chunk size and always search up to 4 GiB.
- "maximum": Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
The variable can be set to the following values: - "force": Always use the RIFF chunk size as a boundary for the chunk search. - "ignorezero": Like "force", but a zero size searches up to 4 GiB. (default) - "ignore": Ignore the RIFF chunk size and always search up to 4 GiB. - "maximum": Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()