SDL_HINT_WAVE_RIFF_CHUNK_SIZE

A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.

The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.

Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.

The variable can be set to the following values: - "force": Always use the RIFF chunk size as a boundary for the chunk search. - "ignorezero": Like "force", but a zero size searches up to 4 GiB. (default) - "ignore": Ignore the RIFF chunk size and always search up to 4 GiB. - "maximum": Search for chunks until the end of file. (not recommended)

This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()

extern (C) nothrow @nogc
enum SDL_HINT_WAVE_RIFF_CHUNK_SIZE = "SDL_WAVE_RIFF_CHUNK_SIZE";

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