SDL_HINT_GDK_TEXTINPUT_SCOPE

This variable sets the input scope of the TextInput window on GDK platforms.

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT defined.

This hint should be set before calling SDL_StartTextInput()

extern (C) nothrow @nogc
enum SDL_HINT_GDK_TEXTINPUT_SCOPE = "SDL_GDK_TEXTINPUT_SCOPE";

Meta