This variable sets the input scope of the TextInput window on GDK
platforms.
Set this hint to change the XGameUiTextEntryInputScope value that will be
passed to the window creation function. The value must be a stringified
integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()
This variable sets the input scope of the TextInput window on GDK platforms.
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()