A variable controlling how the 2D render API renders lines.
The variable can be set to the following values:
- "0": Use the default line drawing method (Bresenham's line algorithm)
- "1": Use the driver point API using Bresenham's line algorithm (correct,
draws many points)
- "2": Use the driver line API (occasionally misses line endpoints based on
hardware driver quirks
- "3": Use the driver geometry API (correct, draws thicker diagonal lines)
This hint should be set before creating a renderer.
A variable controlling how the 2D render API renders lines.
The variable can be set to the following values: - "0": Use the default line drawing method (Bresenham's line algorithm) - "1": Use the driver point API using Bresenham's line algorithm (correct, draws many points) - "2": Use the driver line API (occasionally misses line endpoints based on hardware driver quirks - "3": Use the driver geometry API (correct, draws thicker diagonal lines)
This hint should be set before creating a renderer.