SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES

A variable controlling whether the offscreen video driver saves output frames.

This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.

- "0": Video frames are not saved to disk. (default) - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", where X is the window ID, and Y is the frame number.

This hint can be set anytime.

extern (C) nothrow @nogc
enum SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES = "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES";

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