SDL_HINT_WAVE_CHUNK_LIMIT

A variable controlling the maximum number of chunks in a WAVE file.

This sets an upper bound on the number of chunks in a WAVE file to avoid wasting time on malformed or corrupt WAVE files. This defaults to "10000".

This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()

extern (C) nothrow @nogc
enum SDL_HINT_WAVE_CHUNK_LIMIT = "SDL_WAVE_CHUNK_LIMIT";

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