A variable controlling whether GameInput should be used for controller handling on Windows.
The variable can be set to the following values: - "0": GameInput is not used. - "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
See Source File
A variable controlling whether GameInput should be used for controller handling on Windows.
The variable can be set to the following values: - "0": GameInput is not used. - "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.