SDL_HINT_JOYSTICK_GAMEINPUT

A variable controlling whether GameInput should be used for controller handling on Windows.

The variable can be set to the following values: - "0": GameInput is not used. - "1": GameInput is used.

The default is "1" on GDK platforms, and "0" otherwise.

This hint should be set before SDL is initialized.

extern (C) nothrow @nogc
enum SDL_HINT_JOYSTICK_GAMEINPUT = "SDL_JOYSTICK_GAMEINPUT";

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