SDL_HINT_WINDOWS_GAMEINPUT

A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

The variable can be set to the following values: - "0": GameInput is not used for raw keyboard and mouse events. - "1": GameInput is used for raw keyboard and mouse events, if available. (default)

This hint should be set before SDL is initialized.

extern (C) nothrow @nogc
enum SDL_HINT_WINDOWS_GAMEINPUT = "SDL_WINDOWS_GAMEINPUT";

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