SDL_AddGamepadMappingsFromFile

Load a set of gamepad mappings from a file.

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.

Any new mappings for already plugged in controllers will generate SDL_EVENT_GAMEPAD_ADDED events.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

extern (C) nothrow @nogc extern
int
SDL_AddGamepadMappingsFromFile
(
const(char)** file
)

Parameters

file const(char)**

the mappings file to load.

Return Value

Type: int

the number of mappings added or -1 on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread.

See Also

SDL_AddGamepadMapping SDL_AddGamepadMappingsFromIO SDL_GetGamepadMapping SDL_GetGamepadMappingForGUID SDL_HINT_GAMECONTROLLERCONFIG SDL_HINT_GAMECONTROLLERCONFIG_FILE SDL_EVENT_GAMEPAD_ADDED

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