SDL_GetGamepadTypeFromString

Convert a string into SDL_GamepadType enum.

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

extern (C) nothrow @nogc extern
SDL_GetGamepadTypeFromString
(
const(char)** str
)

Parameters

str const(char)**

string representing a SDL_GamepadType type.

Return Value

the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

See Also

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