SDL_GetGamepadAxisFromString

Convert a string into SDL_GamepadAxis enum.

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.

extern (C) nothrow @nogc extern
SDL_GetGamepadAxisFromString
(
const(char)** str
)

Parameters

str const(char)**

string representing a SDL_Gamepad axis.

Return Value

the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.

See Also

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