SDL_RumbleGamepadTriggers

Start a rumble effect in the gamepad's triggers.

Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

extern (C) nothrow @nogc extern
bool
SDL_RumbleGamepadTriggers

Parameters

gamepad SDL_Gamepad*

the gamepad to vibrate.

left_rumble Uint16

the intensity of the left trigger rumble motor, from 0 to 0xFFFF.

right_rumble Uint16

the intensity of the right trigger rumble motor, from 0 to 0xFFFF.

duration_ms Uint32

the duration of the rumble effect, in milliseconds.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

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