SDL_SendGamepadEffect

Send a gamepad specific effect packet.

extern (C) nothrow @nogc extern
bool
SDL_SendGamepadEffect
(,
const(void)** data
,
int size
)

Parameters

gamepad SDL_Gamepad*

the gamepad to affect.

data const(void)**

the data to send to the gamepad.

size int

the size of the data to send to the gamepad.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

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