Get the USB vendor ID of a gamepad, if available.
This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.
the joystick instance ID.
The USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero.
SDL_GetGamepadVendor SDL_GetGamepads
See Implementation
Get the USB vendor ID of a gamepad, if available.
This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.