SDL_GetGamepadJoystick

Get the underlying joystick from a gamepad.

This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.

extern (C) nothrow @nogc extern
SDL_GetGamepadJoystick

Parameters

gamepad SDL_Gamepad*

the gamepad object that you want to get a joystick from.

Return Value

an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

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