SDL_RumbleGamepad

Start a rumble effect on a gamepad.

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

extern (C) nothrow @nogc extern
bool
SDL_RumbleGamepad

Parameters

gamepad SDL_Gamepad*

the gamepad to vibrate.

low_frequency_rumble Uint16

the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.

high_frequency_rumble Uint16

the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.

duration_ms Uint32

the duration of the rumble effect, in milliseconds.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

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