SDL_GetGamepadName

Get the implementation-dependent name for an opened gamepad.

extern (C) nothrow @nogc extern
const(char)**
SDL_GetGamepadName

Parameters

gamepad SDL_Gamepad*

a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

Type: const(char)**

the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.

See Also

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