This function is called internally to translate SDL_Gamepad mapping strings
for the underlying joystick device into the consistent SDL_Gamepad mapping.
You do not normally need to call this function unless you are parsing
SDL_Gamepad mappings in your own code.
Convert a string into an SDL_GamepadButton enum.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.