SDL_GetGamepadMappings

Get the current gamepad mappings.

extern (C) nothrow @nogc extern
char**
SDL_GetGamepadMappings
(
int* count
)

Parameters

count int*

a pointer filled in with the number of mappings returned, can be NULL.

Return Value

Type: char**

an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

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