SDL_GetGamepadMapping

Get the current mapping of a gamepad.

Details about mappings are discussed with SDL_AddGamepadMapping().

extern (C) nothrow @nogc extern
char*
SDL_GetGamepadMapping

Parameters

gamepad SDL_Gamepad*

the gamepad you want to get the current mapping for.

Return Value

Type: char*

a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

See Also

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