Get the current mapping of a gamepad.
Details about mappings are discussed with SDL_AddGamepadMapping().
the gamepad you want to get the current mapping for.
a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
SDL_AddGamepadMapping SDL_GetGamepadMappingForID SDL_GetGamepadMappingForGUID SDL_SetGamepadMapping
See Implementation
Get the current mapping of a gamepad.
Details about mappings are discussed with SDL_AddGamepadMapping().