SDL_GetGamepads

Get a list of currently connected gamepads.

extern (C) nothrow @nogc extern
SDL_GetGamepads
(
int* count
)

Parameters

count int*

a pointer filled in with the number of gamepads returned, may be NULL.

Return Value

a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

See Also

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