Get the implementation dependent path of a gamepad.
This can be called before any gamepads are opened.
the joystick instance ID.
the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError() for more information.
SDL_GetGamepadPath SDL_GetGamepads
See Implementation
Get the implementation dependent path of a gamepad.
This can be called before any gamepads are opened.