Get the implementation dependent name of a gamepad.
This can be called before any gamepads are opened.
the joystick instance ID.
the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
SDL_GetGamepadName SDL_GetGamepads
See Implementation
Get the implementation dependent name of a gamepad.
This can be called before any gamepads are opened.