- input
SDL_GamepadBindingInput input;
Undocumented in source.
- input_type
SDL_GamepadBindingType input_type;
Undocumented in source.
- output
SDL_GamepadBindingOutput output;
Undocumented in source.
- output_type
SDL_GamepadBindingType output_type;
Undocumented in source.
A mapping between one joystick input to a gamepad control.
A gamepad has a collection of several bindings, to say, for example, when joystick button number 5 is pressed, that should be treated like the gamepad's "start" button.
SDL has these bindings built-in for many popular controllers, and can add more with a simple text string. Those strings are parsed into a collection of these structs to make it easier to operate on the data.