Set the current mapping of a joystick or gamepad.
Details about mappings are discussed with SDL_AddGamepadMapping().
the joystick instance ID.
the mapping to use for this device, or NULL to clear the mapping.
true on success or false on failure; call SDL_GetError() for more information.
SDL_AddGamepadMapping SDL_GetGamepadMapping
See Implementation
Set the current mapping of a joystick or gamepad.
Details about mappings are discussed with SDL_AddGamepadMapping().