Query the state of gamepad event processing.
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.
true if gamepad events are being processed, false otherwise.
SDL_SetGamepadEventsEnabled
See Implementation
Query the state of gamepad event processing.
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.