SDL_GetGamepadMappingForGUID

Get the gamepad mapping string for a given GUID.

extern (C) nothrow @nogc extern
char*
SDL_GetGamepadMappingForGUID

Parameters

guid SDL_GUID

a structure containing the GUID for which a mapping is desired.

Return Value

Type: char*

a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

See Also

Meta