The rendering context.
One of the enumerated values in SDL_PixelFormat.
One of the enumerated values in SDL_TextureAccess.
The width of the texture in pixels.
The height of the texture in pixels.
The created texture or null on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
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Create a texture for a rendering context.
The contents of a texture when first created are not defined.