SDL_GetRenderMetalCommandEncoder

Get the Metal command encoder for the current frame.

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return null if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

extern (C) nothrow @nogc extern
void*
SDL_GetRenderMetalCommandEncoder

Parameters

renderer SDL_Renderer*

The renderer to query.

Return Value

Type: void*

An id<MTLRenderCommandEncoder> on success, or null if the renderer isn't a Metal renderer or there was an error.

Threadsafety: This function should only be called on the main thread.

See Also

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