SDL_Texture

An efficient driver-specific representation of pixel data

extern (C) nothrow @nogc
struct SDL_Texture {}

Members

Variables

format
SDL_PixelFormat format;

The format of the texture, read-only.

h
int h;

The height of the texture, read-only.

refcount
int refcount;

Application reference count, used when freeing texture.

w
int w;

The width of the texture, read-only.

See Also

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