The renderer which should draw the text.
The x coordinate where the top-left corner of the text will draw.
The y coordinate where the top-left corner of the text will draw.
The format string to draw.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
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Draw debug text to an SDL_Renderer.
This function will render a printf()-style format string to a renderer. Note that this is a convinence function for debugging, with severe limitations, and is not intended to be used for production apps and games.
For the full list of limitations and other useful information, see SDL_RenderDebugText.