The rendering context.
(optional) The SDL_Texture to use.
Vertices.
Number of vertices.
(optional) An array of integer indices into the 'vertices' array, if null all vertices will be rendered in sequential order.
Number of indices.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
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Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).