The renderer which should copy parts of a texture.
The source texture.
A pointer to the source rectangle, or null for the entire texture.
A pointer to the destination rectangle, or null for the entire rendering target.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
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Copy a portion of the texture to the current rendering target at subpixel precision.