SDL_SetTextureAlphaModFloat

Set an additional alpha value multiplied into render copy operations.

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * alpha

Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

extern (C) nothrow @nogc extern
bool
SDL_SetTextureAlphaModFloat

Parameters

texture SDL_Texture*

The texture to update.

alpha float

The source alpha value multiplied into copy operations.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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