SDL_UnlockTexture

Unlock a texture, uploading the changes to video memory, if needed.

**Warning**: Please note that SDL_LockTexture is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

extern (C) nothrow @nogc extern
void
SDL_UnlockTexture

Parameters

texture SDL_Texture*

A texture locked by SDL_LockTexture.

Threadsafety: This function should only be called on the main thread.

See Also

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