The renderer which should copy parts of a texture.
The source texture.
A pointer to the source rectangle, or null for the entire texture.
A pointer to the destination rectangle, or null for the entire rendering target.
An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
A pointer to a point indicating the point around which dstrect will be rotated (if null, rotation will be done around dstrect.w/2, dstrect.h/2).
An SDL_FlipMode value stating which flipping actions should be performed on the texture.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.