SDL_RenderPoints

Draw multiple points on the current rendering target at subpixel precision.

extern (C) nothrow @nogc extern
bool
SDL_RenderPoints

Parameters

renderer SDL_Renderer*

The renderer which should draw multiple points.

points const(SDL_FPoint)*

The points to draw.

count int

The number of points to draw.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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