Set the blend mode for a texture, used by SDL_RenderTexture.
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
The texture to update.
The SDL_BlendMode to use for texture blending.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
SDL_GetTextureBlendMode
See Implementation
Set the blend mode for a texture, used by SDL_RenderTexture.
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.