SDL_SetRenderTarget

Set a texture as the current rendering target.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a null texture.

extern (C) nothrow @nogc extern
bool
SDL_SetRenderTarget

Parameters

renderer SDL_Renderer*

The rendering context.

texture SDL_Texture*

The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or null to render to the window instead of a texture.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

Meta