SDL_RenderFillRect

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

extern (C) nothrow @nogc extern
bool
SDL_RenderFillRect

Parameters

renderer SDL_Renderer*

The renderer which should fill a rectangle.

rect const(SDL_FRect)*

A pointer to the destination rectangle, or null for the entire rendering target.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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