SDL_CreateTextureFromSurface

Create a texture from an existing surface.

The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

extern (C) nothrow @nogc extern
SDL_CreateTextureFromSurface

Parameters

renderer SDL_Renderer*

The rendering context.

surface SDL_Surface*

The SDL_Surface structure containing pixel data used to fill the texture.

Return Value

The created texture or null on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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