The rendering context.
The SDL_Surface structure containing pixel data used to fill the texture.
The created texture or null on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
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Create a texture from an existing surface.
The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.