The renderer which should copy parts of a texture.
The source texture.
A pointer to the source rectangle, or null for the entire texture.
The scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
A pointer to the destination rectangle, or null for the entire rendering target.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
Page generated by adrdox
Tile a portion of the texture to the current rendering target at subpixel precision.
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.