The texture to update.
A pointer to the rectangle of pixels to update, or null to update the entire texture.
The raw pixel data for the Y plane.
The number of bytes between rows of pixel data for the Y plane.
The raw pixel data for the UV plane.
The number of bytes between rows of pixel data for the UV plane.
true on success or false on failure; call SDL_GetError for more information.
Threadsafety: This function should only be called on the main thread.
Page generated by adrdox
Update a rectangle within a planar NV12 or NV21 texture with new pixels.
You can use SDL_UpdateTexture as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.