SDL_UpdateNVTexture

Update a rectangle within a planar NV12 or NV21 texture with new pixels.

You can use SDL_UpdateTexture as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

extern (C) nothrow @nogc extern
bool
SDL_UpdateNVTexture
(,
const(SDL_Rect)* rect
,
const(ubyte)* Yplane
,
int Ypitch
,
const(ubyte)* UVplane
,)

Parameters

texture SDL_Texture*

The texture to update.

rect const(SDL_Rect)*

A pointer to the rectangle of pixels to update, or null to update the entire texture.

Yplane const(ubyte)*

The raw pixel data for the Y plane.

Ypitch int

The number of bytes between rows of pixel data for the Y plane.

UVplane const(ubyte)*

The raw pixel data for the UV plane.

UVpitch int

The number of bytes between rows of pixel data for the UV plane.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

Meta