SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

extern (C) nothrow @nogc extern
bool
SDL_GetTextureColorMod

Parameters

texture SDL_Texture*

The texture to query.

r Uint8*

A pointer filled in with the current red color value.

g Uint8*

A pointer filled in with the current green color value.

b Uint8*

A pointer filled in with the current blue color value.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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